![]() I also have in production several, ok numerous, oh wait… no, over 100+ IEDs coming to put into your missions that all will have unique ways of disarming! I have 10 prototyes each with 10+ levels of disarming procedures with numerous types having a complex muti-step process to disarm. It will only display a readout of various indicators and a vague ‘strength’ signal (parts-per-million). So I’m building my own detector that will ‘sniff’ the molecules in the air to detect various chemicals and the additives in explosive materials. So what? If you see it, where? When you have all the nonsensical “helpers” turned off, he still shouts out he spots something. ![]() I do not like the “I see a mine!” in the game. I will be including my IMS “BombBuddy” Ion-Mobility-Spectrometer to detect both in-game mines & explosives, and all the IEDs included in this amazing mod. ![]() As most EOD stuff is just a BIP (Blow In Place) I wanted to do something a little closer to the fictional side, and have a system where you have to know what you are doing and solve a step-by-step procedure to disarm the explosive. This is the Stand-Alone Module of my Explosives & EOD Addon from my SpookWarCom Project. FICTIONAL UNEXPLODED ORDNANCE, SYSTEMS, and E.O.D EQUIPMENT by R. ![]()
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